We may think of future technology as being flying cars or robot butlers, but in actuality the device you are using to read this was considered future technology just a few years ago. For instance, the introduction of blue tooth and wireless technology allows most people to abandon the use of wires. In fact to survive, these companies had to morph oftentimes into something totally different and if they were lucky they could take advantage of derivatives of their original technology.
Apple used their technology to introduce iOS and gained an early market advantage. More practically, technology has been shown to scale and sustain instructional practices that would be too resource-intensive to work in exclusively in-person learning environments, especially those with the highest needs.
Consequently, we tend to under utilize or abuse the technology thereby costing companies millions of dollars. In the most recent evolutionary phase, social technologies have been supporting and shaping strategy, opening up to wider participation and scrutiny in an area that has long been considered the preserve of an organizational elite.
In fact, our world is shaped by humans who make decisions, and technology companies are no different. It is intended that this list become a focal point around which the design of new technology can revolve, in order to anticipate the social consequences of a new product and mitigate any potential negative effects it may have on society.
Experiences in developing the kinds of rich, multimedia products that can be produced with technology, particularly when the design is done collaboratively so that students experience their peers’ reactions to their presentations, appear to support a greater awareness of audience needs and perspectives.